In the first Lab for Technical Art Applications we were given a pre made rig and let loose.
It an interesting experience because it showed how fragile they were, but also how easy to manipulate. By the end of the lesson i had learned how to reset a rig to its "A" pose, how to do basic animation in maya, to bake these animations onto the rig, and then export the rig into Unity as a game ready animation.
Rigging is something i'm very excited to learn more about, ideally i would like to use my character model from last years 3D Production Design module, though i don't know whether it would be feasible or more trouble than its worth with the added joints.
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