18/10/2013

The Skeleton

In our last lab we learnt the basics of putting bones into our 3D meshes. An essential part of the rigging process that was simpler than i thought it would be in many ways, though the local rotation axis are tricky to figure out. After putting the bones into the hand i noticed that many of the axis were all over the place. I tried to fix them but i couldn't get them perfect.


Here is a picture of my final skeleton. Most of the transformations i tried worked well, the fingers bent as well as id thought they would, but the knees both bend slightly to the middle of the mesh, and the wrist joints take part of the hip with them when they move. This shows me i need to re do the LRA of the knee joints, and possibly the fore arms.

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