06/11/2013

Custom Attributes and Control Shapes


Completed the basic rigging on the Grunt rig this evening. Custom attributes have been added for the fingers and thumbs, and placed into the wrist controller. I've refined some of the control shapes and tightened up the rig around the wrist as previously it wasn't controlling correctly. Although the mesh works now, the control shapes on the shoulders and head are not moving with the rest of the rig, meaning after the first movement the control shapes are in the wrong place. This is probably something to do with the way i have parented the skeleton but i will fix it soon.


I also did another test of skin binding to see how the rig interacted with movement. It was mostly okay, but the chest deformed allot with shoulder movement and the feet were not easy to control. 

Im wanting to stick to the Game rigs over animation i was considering a tool to make control shapes for various body parts and to add pole vectors to joints.

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