I derailed the upper body more, adding scars and further defining the muscles and skin.
After importing the bust into the file i projected through the detail of the head into the body mesh, combining it into one part.
I extruded trousers from the surface of the legs, and would later take boots and a belt out.
Knowing the legs would never be seen i deleted the lower part of the body mesh, to both speed up zbrush and lower the end poly count
Sadly as a result of using dynamesh i don't have a lower res version of the boots, but this is the basic shape i was going for, leaving space for the knee pads above the shins.
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