17/12/2013

Adding detail to the body.

I derailed the upper body more, adding scars and further defining the muscles and skin.

After importing the bust into the file i projected through the detail of the head into the body mesh, combining it into one part.


I extruded trousers from the surface of the legs, and would later take boots and a belt out.


Knowing the legs would never be seen i deleted the lower part of the body mesh, to both speed up zbrush and lower the end poly count


Sadly as a result of using dynamesh i don't have a lower res version of the boots, but this is the basic shape i was going for, leaving space for the knee pads above the shins.

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