With the rest of the model i just carried on laying down base colours then adding in brighter colours and variation. I also used the poly painting stage to detail and scratch the metal, i found it easier to do it this way as i could colour the small indents as i made them rather than after.
Front and back paintings, the leather straps on the legs have had more detail put into them, sharpening the edges and trying to make it look more like they are overlapping. The paint on the body was added as a layer, which caused problems when i tried to bake it down, but i managed through trial and error to get it to bake succesfully.
The painted face, the colours brightened up a lot for this render and i don't really know why, but you can still see the level of detail in the face, down to the stubble under the skin and the paint dripping down the face.
More areas of detail, such as the tattoo and armour. I wanted the tattoo to look like it was carved into the back, to amplify the brutality of the character.
No comments:
Post a Comment