My Finished Facial Rig and added UI
I feel that this was a major step forward in my Rigging abilities, it is a suitable facial rig for games engines as it has no blend shape reliance, and is easy to use.
I feel that this was a major step forward in my Rigging abilities, it is a suitable facial rig for games engines as it has no blend shape reliance, and is easy to use.
The control circles in the boxes are locked into the boundaries and relate to joints spread across the face. The top 6 are eyebrow controls, middle four are cheeks and nose, and the bottom section is the mouth. If i had more time i would add Text labels to the sections to make it more clear and also move eye and jaw controls to the UI to make it more streamlined.
An example of the facial rig in action.
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