I am still exploring aspects of simulation, I'm pretty sure that i want to work with the focus on the games industry, so a lot of focus should be put on making it run in real time, or at least give examples of how it could be implemented into a real time system.
A problem i may face with this is that maya isn't particularly well known for running in real time, especially on a computer that isn't top of the line. Simulations in games are also done in engine, so with the exception of perhaps using Unity or UDK it will never be exactly as it would be in a game.
The areas i have been looking into have been water simulation and fire simulation, both of which have games that demonstrate them well but also issues when in a game engine.
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