The Fire in Alone in the Dark was groundbreaking for the time of release, and it could be argued that they spent a superfluous amount of time developing the fire tech and not enough time getting the game to be fun or the story to be intriguing.
From a simulation standpoint it is very interesting, the fire spreads through rooms and objects in a fairly realistic manner, breaking objects and destroying the room as it goes. The way the fire spreads can be quite easily identified and its quite obvious to tell that it is based on a grid system as it moves through rooms.
Another potential problem is that everything seems to break exactly in half after it has burned, not perhaps as physics would dictate. One way around this could be to use some of the nDynamics to shatter objects or in the case of the game engine to have a very simple physics simulation to find stress points in the objects and break it at the nearest pre defined points.
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