23/02/2015

Tomb Raider Fire





The newest instalment of the Tomb Raider franchise  has some quite impressive fire effects in it, though it seems to be very scripted, and only spread along pre determined paths.

The fire looks realistic and in the sequence above is particularly pretty, but throughout the rest of the game a lot of the fire interactions are about burning collectables, which whilst looking good, burn in an unnaturally quick fashion and disintegrate very quickly leaving no trace of the fire.

One thing that adds to the atmosphere, and seems to be present in most games with fire in of recent years, are the embers that floor through the air in areas with a lot of fire. Finding a way to include these in my project will no doubt improve both polish, and realism.





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