Using an incandescence map for the torch handle will hopefully solve two problems.
The first of which is the lighting of the scene in general, with a previous set up i had three lights, one above the torch acting as the flame, and two on either side of the torch illuminating the hand and torch handle. But this is inefficient and looks a bit strange. Neither of which i want in a scene with games in mind. By putting the light inside of the torch it looks more realistic, but unless i make it not affect the handle it was trapped inside. So using the light linker i stopped the light affecting the handle.
After making the light not affect the handle it needed to be illuminated in some way, it was pure black in the renders, so to get around that I've used an incandescence map for the handle, making it seem as though the light is hitting it. This is also a far more game friendly method, using less calculations for light reaction.
However, it is static and isn't flickering, and currently i can't see any way to make it do so, so I'm going to have to find a way to make that work.
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