20/11/2013

Limitations On Games Rigs

Having done some research into limitations for game engine rigs i have a few limitations to consider for the final piece. 

- Joint count is dependant on engine (UDK is 75 mesh altering bones, or 250 total)

- Max of 4 bones influencing a single vertex

- 1 Root Bone

- Many game engines do support Blend Shapes, but i will be trying to build my face without them.

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