After spending today baking out maps , this is my high poly model running in real time in Marmoset Toolbag.
The normal maps for the boots decided they didn't want to live anymore so i will have to re export them to stop the broken and very shiny appearance, and the gaps between the fingers had some serious problems as well.
This is a 9,500 ish tri mesh with a 2k colour map (also being used as a subsurface map) and 2k normal map.
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