With UVing i have less experience than i would like so i have looked into multiple pipelines, including using Maya, UV Unwrap and Zbrush to make my UV's
Here is my attempt using Zbrush.
This worked quite well and the unwrapping process was very quick, but before it could be unwrapped i needed to separate everything into poly groups. The controls for moving the UV around are also strange, so a combination of Zbrush and Maya may work well.
Also to use Zbrush to unwrap i need to first import it into maya, then use GoZ to send it to zbrush to make sure the size and orientation stays the same, adding multiple steps to an already complex pipeline.
Also to use Zbrush to unwrap i need to first import it into maya, then use GoZ to send it to zbrush to make sure the size and orientation stays the same, adding multiple steps to an already complex pipeline.
The next new method i have tried has been using UV layout, i have really enjoyed this and it seems like a far more intuitive way of UVing than simply using the UV editor. Its very quick and clean and gives a great idea of where my seams will end up being.
UV Layout fits far easier into the pipe line but is more hands on that using Zbrush to unwrap, though will undoubtably reap better rewards.
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