16/12/2013

Modelling The Character

I've neglected my blog lately, but boy do i have a lot to put up.


This is a history recording of my sculpting process, building up the initial forms and muscle groups from the Dynamesh. 


Using Zspheres i blocked in the main shape of my character, as well as the separation in the fingers. Using my character drawings as reference i exaggerated the size of the shoulders and the length of the arms to accommodate the over muscled frame i was going to build.



This is the "Adaptive Skin" produced from the Zshperes with a few of the larger muscle groups pulled out. I went back down to the base layer to sculpt it later, but this was how i figured out the silhouette. 



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