Using Topogun i have remeshed the model. Its ended up at roughly 9,600 Tris, but that includes a few that could probably be removed, such as the back of armour pieces and the mouth bag.
An example of my process in topogun. Using the reference mesh i extruded rings inwards for the knee pads. Because parts of the knee pads were so thin it dragged some through the back of the reference.
The finished knee pieces, maintaining entirely quads.
An in process shot of the body model, i tried to minting edge loops down the arms and add more geometry in areas that would deform such as knuckles, the wrist, elbow and shoulder.
The finished high poly model ready for unwrapping.
No comments:
Post a Comment