Here is my High poly mesh so far, presented in marmoset toolbar, running in real time.
It is about 9.5k Tris and has 3K out of the 4K texture allowance used.
This does have Ambient occlusion turned on in Marmoset, I'm not sure if that is something handled game engine side or if i technically need a AO map for that.
Now to start the low poly mesh.
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