This is the low poly model that i have made for my character.
After UV mapping the pieces i've ended up with a model im quite happy with.
Im quite happy with how the UV mapping worked out, there is some minor distortion, but on the whole it is a smooth unwrap, i used the same method for the low poly as i did for the high poly model.
-Make Low Poly Model
-Unwrap in Maya / UV Unwrap
-Take to Topogun to bake maps
-Combine parts of map in Photoshop
Maps (512 Colour , 256 Normal, 256 Specular)
The Base mesh loaded into Marmoset toolbag.
The Normal map applied to the basic material. (256x256)
With the colour map applied (512x512)
The topology (1967 tris)
Back view
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