Concepting
When i started designing my character i began by looking at references of celtic armour, tattoos and people, as well as barbarians from various fantasy universes such as Conan and Diablo. Taking influence from these i knew i needed to make him big, and broad, and thanks to the fact it was not specified if the game was based on reality i could exaggerate the proportions of the body to emphasise the size. The legs and arms were made substantially thicker than a normal human to show his strength, and the chest was made humongous to give him a bulky and block appearance. The face was also given a squareish shape and smaller size to give a less intelligent appearance and reinforce the warrior archetype.
I tried to incorporate a celtic influences into the clothing, the armour is simple beaten metal, with embossed celtic markings, the trousers are a type of fabric frequently shown in paintings of traditional celt warriors. The armour fits the style but the celtic symbols are slightly ham fisted and an over obvious way of me incorporating the celts into the model. The trousers are suitable but pretty boring to look at.
Over all with the design of the character i am happy that i spent the time to experiment with tattoo and armour placement but, i should have spent more time experimenting with clothes and types of armour.
The design itself i feel is somewhat lack luster and boring, and if i were to re do it i would spend more time at this stage to ensure my character is interesting and portrays my chosen image correctly.
The design itself i feel is somewhat lack luster and boring, and if i were to re do it i would spend more time at this stage to ensure my character is interesting and portrays my chosen image correctly.
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