17/01/2014

Models in Marmoset

The models and final textures added.
Here is a model showing the topology of the model, with a floor added to make it seem more proffesional.
 An early stage of the pose, not as hunched as i ended up making him and his shoulder is more distorted than it should be on his left arm.

 Close up of the face , keeping detail in the map allows you to see the paint dripping down his face and the stubble on his beard.
 These two show the way the specularity map reacts to different lights

 These are the low poly model, given more time i would change the specularity map a bit to make it more shiny, but with the low res of the map it seems to either be over powering or not quite strong enough.

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