Posing and Rendering
The final poses were added into a marmoset toolbag scene. This is useful because it allows for a high level of polish in presentation but still runs in real time like a game engine, allowing for an accurate demonstration of the quality of the model and textures as they would be seen in game.
A simple light set up was used, bright enough to apply shine to the straps and paint, but not so bright that the model appeared shiny or plastic. The turn tables were recording using Screenflow since Marmoset Toolbag 2 no longer has built in video recording. I think this has given me the opportunity for a very high quality and well presented turn table, and i feel that i have achieved that. In future i would look more into the lighting of the presented character. The pose of the final meshes is also adequate, as it shows a suitable range of movement in the mesh to show it is fully capable of a walk or run animation without distortion.
Test Pose
Close Up of Face
High Poly in Marmoset
In a more washed out Light Set Up
Low Poly Model In Marmoset
Low Poly With Topology
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