17/01/2014

Final Evaluation of the Module

Final Evaluation

I feel that what i have produced for this module meets the requirements of the brief, the character somewhat represents the celtic influences, but certainly appears brutish and antagonistic. The design is quite boring and i think that i should defiantly have spent more time on the design stage to ensure a more interesting and stronger character. Despite the design ending up somewhat lack lustre i think that what i managed to do with it technically is a big improvement from my previous 3D work. The sculpt is something that i am proud of and the high and low poly models fit the shape and topology requirements well. For a next step i feel i need to further increase my sculpting skill to allow me to make more complicated designs more quickly and more efficiently.

The textures on the model are good, but limited. My lack of experience in the area definitely shows with the limited variety and poor execution of the specular map. However i think that the maps do a sufficient job in showing the detail required. Whether they are up to current gen console levels... i dont think so, but its an improvement over my previous work. If i were to go back and re map the model i would give slightly more room to the top of the shoulder pads, as if you get close enough to the face to see the extra detail there, the shoulders stand out as being low res.

I feel the final presentation of the model is adequate to the brief, and the rig demonstration shows that the rig is fully useable and quite robust.


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