To begin with i set a base coat of a deep red, with the idea that i could build up layers of colour and simulate real skin and its multi tonal appearance.
This first attempt was far too cold looking. The hue was far too green and it made the face look more like a zombie or a corpse.
I recoloured the model and built up layers of far warmer colours. Also this time i started with a mid colour and added the darker shades on top rather than building it up from the bottom. This both speeded up the process and meant i wasn't taking unnecessary steps.
I also detailed the skin during this step using alphas with a very low opacity colour to make the pores more visible and realistic. When detailing the skin i made sure to have symmetry turned off so that no patterns became too obvious. Using the topological move tool i also made small parts of the face asymmetrical as no ones face is perfect and it makes it more believable. the corner of one eye is higher than the other, the ears curl in slightly different places and the eye lids were modelled seperately from one another, although this could have proven to be to my detriment as the right side eye looks considerably better than the left but trying to match them up proved difficult.
The eyes were easy to colour using symmetry and alphas to make the pupil perfectly circular then adding highlights to the iris separately. This level of detail is probably unnecessary for the use i am going to get out of this head but it is good practice none the less.
I am happy with how it turned out although there are some parts that still look unnatural. The curl of the lips at the edges make him look like he is pursing his lips. The eyes also look unnatural but i can't quite pin what is wrong with them and further study into sculpting human eyes is necessary going forward.
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