Here are some screenshots of the simulations made from the first lab notes.
Using Passive and Active physics objects and the time line we created a bouncing ball first, then experimented with editing the attributes, then finally we assembled a wall of active physics objects and launched the ball into it.
After that we experimented with fluid dynamics and nParticles, the results here were me turning the number of particles in the bucket up to about as high as i could go without it taking years to finish the simulation.
To try and make it more realistic i attempted to add a colour transition to white when it was moving, but i couldn't get it to work properly and it will take more experimentation with the particle properties to understand the intricacies of realistic particle production.
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