To Further my composition and render knowledge I'm going to attempt to make a 3D render of the character and then try to make the render look similar to the painting.
This is the base mesh for the sculpt, the arms are still a bit short and the neck is a bit fat at the moment. One problem i may face is that the body is very detailed but isn't segmented in any way. Meaning i will have to make the mesh very high resolution and can't make it into separate sub tools, Aside from the trumpet.
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