To make the flame a realistic shape i used the opacity graph to only make certain areas of the flame visible.
This is the shape i was looking for, and to get the fade at the bottom of the flame i used a fall off shape. In this case i used a sphere.
A final render i did of the candle flame. I was happy with how it turned out, and i think it will be very useful for my final project because it taught me the fundamentals of using the fluid dynamics and fluid containers in maya.
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