Ive experimented with adding motion fields to props and moving them through the flames. Using the Vector Draw option in the Fluid Container you can see every force affecting a simulation.
Using Dynamics rather than nDynamics means that this is the only way to get my flame to interact with outside objects, so it was very helpful to learn.
However with the focus of the project being games, every extra calculation i add to the simulation makes it less and less suitable.
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