07/04/2015

Pipe Head Sculpt.



With this piece i tried to abstract the form of the model even more, providing very limited reassurance that it is intact a head. 

I used the tubes or pipes as a way to experiment with what you would recognise as a face, and also to try to draw the eyes around the image, leading them from the "jaw" to the nose.

I also started out with the composition in mind, wanting the inside of the head to fade away into the background from the very beginning, as an imitation of the way Jase Daniels work joins seamlessly with the backgrounds, and reminiscent of the way Zdislaw Beksinski's later works forgo realistic backgrounds entirely.

I had a couple different angles that i rendered out, considering the form of the head, trying to clearly show the nose, being the only true facial feature.


The Above image is my favourite of the renders. I like the colour contrast between the model and the background, i also think that the background fade in is aggressive enough to leave some mystery as to the final form of the model. I also think the angle makes it clear that it is meant to be a portrait but it isn't too obvious.



This is my second favourite of the final compositions, i like its warm colours but feel that the face is almost too obvious , with a clear mouth hole, eye socket and jaw line, but this could just be because i have been staring at it for a few days.




Through experimenting i also found a very efficient way of fading the backgrounds in,.Rather than trying to slowly paint the fade in i can take the depth map from ZBrush, invert it, then use it as a layer mask, to make the fog accurately fade over the model.


Example of one of the Brush renders i used.



Below are examples of the other renders i used to compile the final images.










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