As such i had to look into baking out AO maps for the model, something i had never done before. I had done most of my map baking in topogun / zbrush, so there was a lot to learn with maya baking.
The occlusion maps very very successful, but they were not as smooth as i had hoped, so before i placed them on top of my colour maps i painted over them and smoothed out the polygon edges.
Using a Multiply layer i added them over my colour maps. This added a lot of depth to my final model and feel it was definitely worth learning.
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