13/01/2015

Long Neck Sculpt.


Initial head and separate sphere for teeth



After it progressed further the shape of the eyes and the ears were giving me a distinctly tribal vibe. 
As i am trying to give my sculpts that sense of life and a backstory i decided to roll with it and try to incorporate other elements of story down the line.


With the skin details and teeth in roughly the right place i started experimenting with details.


One of my fellow students suggested a membrane or muscle at the back of the mouth opening to give it a more realistic look. This was an important lesson as i was pushing the boundaries too far for it to seem believable . 


Adding piercings made of bone into the skin, to give it a more native or tribal feel.






I posed the model using a zsphere rig, something i had never done before. i can certainly see how this would be useful in future projects as it can significantly speed up the posing of characters. This also makes the character seem more alive in the final renders.


Originally this was going to be the final pose. The character was looking down at the viewer making it more powerful, but in practice it looked more sad than intimidating so i shifted the perspective for the final renders to make it more menacing.

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