13/01/2015

Colouring and render tests.

With the colour i wanted to make it seem dangerous, but also thin skinned, so sub surface detail was something i spent a long time trying to add. By building the colours up layer upon layer using a variety of different alphas and textures i could get a nice effect.


Base colours on the model.


Teeth and cheek muscles based.




Finished colour and lighting experiments


Harsh underlighting, sadly due to the shape of the cheeks it completely hid the eye balls.


slightly softer under light, i really like the way the shadows from the bones cast over the forehead


Side view to show the depth of the face and the colour down the neck.

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