After making the block in of the body i moved on to making a head sculpt, to try and get a sense of the character in a 3D space. Using a variety of digital tutors videos as reference i started modelling the head from a dynameshed sphere. I extruded out a neck and used the move tool to create the basic shape of a skull.
Sadly i lost the process pictures i had from a computer crash, but the final sculpt below was created by layering the muscle and skin onto the skull with the clay buildup and clay tubes brushes.
I dynameshed it to a certain extend but soon gave way to subdividing the mesh to get details such as the wrinkles in the skin and pores.
I kept the chin large, and the eyes small to give a sense of a strong and more menacing character. The nose is large and flat and the ears are thick to give the impression of someone in a lot of fights.
Subtle parts of the mesh are asymmetrical, the ears are at very slightly different heights and the eyes are slightly tilted, and the right nostril is slightly larger. Individually they are tiny changes, but overall they add to give a more realistic appearance. I could probably have pushed these further, but i wanted to keep the remeshing process simple down the pipeline.
Here is a variety of lighting tests to show the detail in the head , they were done for Creative Research, but they will influence the decisions i make when presenting my final model.